• THINGS I DO

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    Project Management /

    Product Owner

    Setting up project requirements and deadlines with clients. Focusing on delivering value, stakeholder management, writing user stories, maintaining a backlog, refining and planning work, keeping track of value created and amount of work completed as well as possible bottlenecks. Coaching team members, actively looking how to improve the process and always thinking ahead.

    I have had the pleasure of working on multitude of successful projects related to Serious Games and Gamification.

    Certificate: https://www.udemy.com/certificate/UC-a8006338-7e7d-4169-ad86-66b6c9c18ae4/

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    Concept & Design

    From initial concept to complete game design of serious and applied Video Games and Apps for Logistics, Health, Training, Research, Leisure. Focusing on bringing game design thinking to different types of organizations, hereby tackling different challenges and problems like: improving user or worker satisfaction, training and preparation, and information dissemination.

    In my time at Atlantis I've written over 55 concepts for different clients ranging from Logistics, Medical Training, Entertainment Apps and Games.

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    Certified Scrum Master

    As a certified Scrum Master it is my pleasure to enable teams to work as effectively as possible. Facilitating and setting up daily standups, sprint reviews, sprint retrospectives and sprint planning.

    Certificate: https://www.scrum.org/certificates/438459

     

  • My work

    Projects I've Worked On:

    CGI "Security Awareness Game"

    Responsible for the concept, design and production. Lead the team as product owner.

    2020-2021

     

    My role: Responsible for concept and design,communicating design with client via presentations and meetings, communicating design with team.

     

    Project Description:

    I have been in charge of leading the project gameplay and project wise, as the project scrum master I’m making sure the team is working as efficiently as possible. As game designer I’m supervising the production of the game so it stays fun all the way to completion. I’m also heading the research and design sessions in order to discover where the game needs to go to next, this means looking at different systems including the admin panels, administration of questions, game seasons among others. We are continuing with the deployment, as of FEB 2021 we have had close to 20 teams playing the game, and we are preparing to onboard a next batch of teams.

     

     

    "Guest Journey Game" Phone App, Tablet App and PC Windows Application

    Responsible for concept and game design, documentation, communicating design with client via presentations and meetings, communicating design with team, QA testing and bug reporting.

     

    2016 – 2017

    Project description

    My role: Responsible for concept and game design, documentation, communicating design with client via presentations and meetings, communicating design with team, QA testing and bug reporting.

    Tablet App: https://goo.gl/It3n6b
    The “Guest Journey Game” tablet app is a digital board game. This game is part of a design method called “from Guest Journey to Guest satisfaction” and is specifically designed to have discussions about how the activities are facilitated in a building. The users (designteam) will eventually decide which activities need attention and define the “designbrief”. This application is to be used in conjunction with the telephone app.

    Phone App: https://goo.gl/EpyOR1
    The “Guest Journey Game” app was created in cooperation with NHTV, the academy of facility management, specifically to facilitate the users of a building whilst mapping out their guest journey. This game is part of a design method called “from quest journey to quest satisfaction”. This method grounds investments/actions to increase guest satisfaction. The apps makes it possible to take photos and add descriptions to them in an organized way. This application is to be used in conjunction with the tablet app

    By making pictures and uploading them to the server, users contribute to building a realistic picture of the building they utilize every day. All the pictures and comments are used by (facility)managers to determine which improvements are needed. Users are able to start a “Guest Journey”, pause it and resume later. Users are able to send in multiple “Guest Journeys” from one phone.

    "Liander GSA 2020" Management Training Game

    My role: Responsible for concept and game design, documentation, supervised game design interns, communicating design with client via presentations and meetings, communicating design with team, QA testing and bug reporting.

      Feb 2016 – Feb 2016

     

    Project description

    NL: De business readiness game van Liander heeft als doel te beoordelen of de Liander organisatie gereed is voor een grote operatie in de komende jaren. Door middel van een simulatie game in combinatie met een workshop worden alle bedrijfsprocessen gesimuleerd. In de game vinden onverwachte events plaats (die ook in werkelijkheid plaats kunnen vinden) en moeten de spelers in overleg met elkaar de juiste acties nemen die weer in de game verwerkt worden.

    EN:The business readiness game Liander is to assess whether the Liander organization is ready for a major operation in the coming years. This is achieved through a "simulation game" in conjunction with a workshop simulating all business processes and possible eventualities. During the game players experience unexpected events (which can also be found in real life) and have to work together to solve these issues and take appropriate actions that are then reincorporated into the game.

    "CONVOY": Logistic Coordination and Teambuilding Game

    My role: Responsible for concept and game design, documentation, supervised game design interns, communicating design with client via presentations and meetings, communicating design with team, QA testing and bug reporting.

      2016 – 2016

     

    Project description

    "Convoy" is a PC strategy game that is played in teams of three or four people. Each player controls a truck that they have to accompany to the end goal without accidents, all of this in a procedural generated map. By playing the game the following competences are learned and / or strengthened: team building skills, analytical skills, organizational skills, adjusting to change and decision making. The game will be played during a class / workshop setting with different teams. Each team plays in its own game session and each member plays the game on their own PC. The team leader of each team determines the difficulty and size to generate the map. After the sessions, the players see the final results.

    "Van Gogh's Journey" Phone App

    My role: Responsible for concept and game design, documentation, communicating design with client via presentations and meetings, communicating design with team, QA testing and bug reporting.

      2015 – 2016

     

    Project description

    My role: Responsible for concept and game design, documentation, communicating design with client via presentations and meetings, communicating design with team, QA testing and bug reporting.
    Download Links:
    iOS: https://itunes.apple.com/nl/app/connected-monuments/id1056682973?l=en&mt=8
    Android: https://play.google.com/store/apps/details?id=com.atlantisgamesbv.connectedmonuments


    EN: "Van Gogh's Journey" is a smart phone app that connects a series of monuments with a fascinating story with each other. The user can manage the various themes within the app to create a personalized experience. Connected Monuments app. offers users different kinds of interactive activities and information including: Digital Reconstruction of Architecture and Characters, Digital Storytelling, Augmented Reality, activities and much more.

    "Groene Vingers" App (Android, iOS)

    My role: Responsible for concept and game design, documentation, supervised game design interns (3x), communicating design with client, communicating design with team, QA testing and bug reporting.

      2015 – 2016

    Project description

    Link: https://play.google.com/store/apps/details?id=com.JDeGroot.GroeneVingers

    NL
    Spelers kunnen een virtueel tuin aanleggen en zowel virtueel als fysiek producten kopen om zo hun tuin mooier te maken.

    EN
    In the game players get the opportunity to create their own garden by planting, harvesting and taking care of their crops. By doing so they will earn experience points to unlock new plants and decorations for their garden. Players can also scan real life products to unlock them in the game.

    "MARITIME SPATIAL PLANNING 2050" PC Simulation

    Responsible for the new User Interface and User Experience design. QA testing and bug reporting.

    2015 

    Project description

    http://atlantisgames.nl/msp-challenge-2050-marine-spatial-planning/nggallery/page/2

    The goal of MSP Challenge 2050 is to give the players more insight in the consequences of making certain decisions in space and time by means of a simulation game. Players have to plan and execute on sea and the coastal area. Within the game the players see the same sea and they can plan within their own (economic) area. Consequences are calculated for the whole sea and are calculated on basis of rules of the “real” world. In the background a simplified food model “Ecopath” is used and a cause/result system which calculates all the influences of the plans. The consequences are visualized by changes on the virtual map and a dashboard with indicators.

    The game is played real-time; the component “time” plays an important role in the game. MSP 2050 is a multi-player serious game which uses the planning process to visualize long term influences/consequences of decisions.

    Atlantis Games BV and all the MSP partners is going to bring more functionality into the game:

    Increase the game experience and interaction; the player gets more and better feedback of the consequences of decisions made. The graphics will give the game more realistic results, are more accessible and more attractive for the player
    Extension of the functionality of the game by implementing a calculation model on basis of an existing fishing model (in future more models will be implemented)
    For more information click here

    End 2012 the Technical University of Delft started with the follow up of MSP 2011, a simulation game named Maritime Spacial Planning 2050.

    The past year MSP 2050 has been played several times both national as well as international. Some 25 experts from various countries (France, Sweden, Germany, Denmark, Ireland, England, Poland, Estland, Belgium, Canada) were very enthusiastic about the game.

    "WAREHOUSE GAMIFICATION" app (Android, iOS

    Responsible for the User Interface and User Experience design. QA testing and bug reporting.

    2017

     

    My role: Responsible for concept and game design, documentation, supervised game design interns, communicating design with client via presentations and meetings, communicating design with team, QA testing and bug reporting.

     

    Project Description

    Gamification techniques were used on the Kuehne & Nagel Warehouse to promote teamwork, safety, productivity and most important: fun!

    Worked very closely to the personnel who would use the application, made sure to research what ailed them and found Gamification mechanics to help them in their daily routine. Result was a very happy client and workers.

     

     

    VVN "VEHICULAR SAFETY AWARENESS" Concept video

    Responsible for the concept and pitch.

    2017

     

    My role: Responsible for concept and design,communicating design with client via presentations and meetings, communicating design with team.

     

    Project Description:

    Using game techniques to make young adults aware of the lurking dangers while driving in the modern world. Was meant to be played at home and at festivals to raise awareness.

     

     

     

  • TESTIMONIALS

    WHAT CLIENTS SAY

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    Menno Veen

    Senior Business Associate at Gwynt

    "Adolfo has been the creative mind behind a gamification app we launched in 2016 at Kuehne+Nagel. Adolfo put user input first and created an awesome and strong game-concept."

     

    https://www.linkedin.com/in/mennoveen/

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    Maarten van Rijn

    Manager at Kennis Distributie centrum Logistiek - Zeeland Brabant

    "Adolfo is very skilled in translating customer specifications in (serious-)game design. He is asking the right questions and working with the given answers the result of his work and of his team is great!
    He is a very nice person to deal with, I would recognize him for all kind of serious game design."

     

    https://www.linkedin.com/in/maartenvanrijnoisterwijk/

     

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    Igor Mayer

    Professor of Applied Games, Innovation & Society, NHTV breda

    "It is a pleasure to work with adolfo in serious game development projects. as one of NHTV IGAD excellent graduates he masters the skills of game design but he also keeps an eye on team play and organizational politics, is dedicated and persistent, even when the "going gets rough"."

     

    https://www.linkedin.com/in/igormayer/

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    Bert Smit

    Researcher at NHTV University of Applied Sciences

    "in the development of our Guest Journey applications Adolfo has proven to be able to translate our complicated real life wishes and demands into smart software design, creating a facility management information tool that will change office landscapes in the years to come!"

     

    https://www.linkedin.com/in/bert-smit-6882807/

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    Stefan Vink

    Technical 3D Artist bij Soltegro

    "I got the pleasure of working with Adolfo on almost every project at Atlantis Games. He is a great creative solution thinker, good with people, excellent designer and has a great working attitude. I would definitely recommend Adolfo to any development team!"

     

    https://www.linkedin.com/in/stefan-vink-a6276851/

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    Andy Sandham

    Senior Lecturer at Leeds Beckett University

    "In my capacity as graduation supervisor for Adolfo, I found him to be a multi-disciplined team player with a strong grasp of scheduling and an outstanding work ethic, both of which culminated in an impressive game product produced as his graduation artifact. I'd recommend Adolfo as a creative, talented and hardworking individual who would be an asset to any development team."

     

    https://www.linkedin.com/in/sandham1/

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    Andrew Paquette

    Senior lecturer at NHTV

    "Adolfo was always a diligent and serious student who made an effort to understand and implement project goals well. He is particularly adept at listening to a client's needs and devising practical solutions for them. Like many IGAD graduates, his understanding of CG fundamentals is strong."

     

    https://www.linkedin.com/in/andrew-paquette-6b13973/

     

  • Find me on:

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